Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
roots
GLTFSkeleton.swift:24final var roots: PackedInt32Array { get set }
final var roots: PackedInt32Array { get set }
s10SwiftGodot12GLTFSkeletonC5rootsAA16PackedInt32ArrayCvp
What are these?
FNV24: [1BGG7]
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class GLTFSkeleton
class PackedInt32Array
A packed array of 32-bit integers.
override class var godotClassName: StringName { get }
final var godotBoneNode: GDictionary { get set }
final var joints: PackedInt32Array { get set }
final var uniqueNames: VariantCollection<String> { get set }
final func getBoneAttachment(idx: Int32) -> BoneAttachment3D?
final func getBoneAttachmentCount() -> Int32
final func getGodotSkeleton() -> Skeleton3D?