LightmapScale

    GeometryInstance3D.swift:63
    enum LightmapScale

    Cases

    • case lightmapScale1x

      The standard texel density for lightmapping with LightmapGI.

    • case lightmapScale2x

      Multiplies texel density by 2× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 1.5 and 3.0.

    • case lightmapScale4x

      Multiplies texel density by 4× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 3.0 and 6.0.

    • case lightmapScale8x

      Multiplies texel density by 8× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor greater than 6.0.

    • case max

      Represents the size of the LightmapScale enum.

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