Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
progressive
Warping the space progressively, octave for octave, resulting in a more “liquified” distortion.
FastNoiseLite.swift:145case progressive
Other cases
case none
No fractal noise for warping the space.
case independent
Warping the space independently for each octave, resulting in a more chaotic distortion.