Open Class Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
godotClassName
EngineProfiler.swift:15override class var godotClassName: StringName { get }
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func _addFrame(data: GArray
) Called when data is added to profiler using
profilerAddFrameData(name:data:)
.func _tick(frameTime: Double, processTime: Double, physicsTime: Double, physicsFrameTime: Double
) Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
func _toggle(enable: Bool, options: GArray
) Called when the profiler is enabled/disabled, along with a set of
options
.