EngineProfiler
Base class for creating custom profilers.
EngineProfiler.swift:14class EngineProfiler
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See EngineDebugger
and EditorDebuggerPlugin
for more information.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
Show implementation details (3)
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func _addFrame(data: GArray
) Called when data is added to profiler using
profilerAddFrameData(name:data:)
.func _tick(frameTime: Double, processTime: Double, physicsTime: Double, physicsFrameTime: Double
) Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
func _toggle(enable: Bool, options: GArray
) Called when the profiler is enabled/disabled, along with a set of
options
.