EditorSyntaxHighlighter
Base class for SyntaxHighlighter
used by the ScriptEditor
.
class EditorSyntaxHighlighter
Base class that all SyntaxHighlighter
s used by the ScriptEditor
extend from.
Add a syntax highlighter to an individual script by calling addSyntaxHighlighter(_:)
. To apply to all scripts on open, call registerSyntaxHighlighter(_:)
.
Superclasses
class SyntaxHighlighter
Base class for syntax highlighters. Provides syntax highlighting data to a
TextEdit
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
Show implementation details (2)
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func _getName(
) -> String Virtual method which can be overridden to return the syntax highlighter name.
func _getSupportedLanguages(
) -> PackedStringArray Virtual method which can be overridden to return the supported language names.