EditorSpinSlider
Godot editor’s control for editing numeric values.
EditorSpinSlider.swift:22class EditorSpinSlider
This Control
node is used in the editor’s Inspector dock to allow editing of numeric values. Can be used with EditorInspectorPlugin
to recreate the same behavior.
If the step
value is 1
, the EditorSpinSlider
will display up/down arrows, similar to SpinBox
. If the step
value is not 1
, a slider will be displayed instead.
This object emits the following signals:
Superclasses
class Range
Abstract base class for controls that represent a number within a range.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var flat: Bool
If
true
, the slider will not draw background.var grabbed: SimpleSignal
Emitted when the spinner/slider is grabbed.
var hideSlider: Bool
If
true
, the slider and up/down arrows are hidden.var label: String
The text that displays to the left of the value.
var readOnly: Bool
If
true
, the slider can’t be interacted with.var suffix: String
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
var ungrabbed: SimpleSignal
Emitted when the spinner/slider is ungrabbed.
var valueFocusEntered: SimpleSignal
Emitted when the value form gains focus.
var valueFocusExited: SimpleSignal
Emitted when the value form loses focus.