Open Class Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
godotClassName
EditorSelection.swift:20override class var godotClassName: StringName { get }
Overrides
Other members in extension
Instance members
var selectionChanged: SimpleSignal
Emitted when the selection changes.
func addNode(Node?
) Adds a node to the selection.
func clear(
) Clear the selection.
func getSelectedNodes(
) -> ObjectCollection<Node> Gets the list of selected nodes.
func getTransformableSelectedNodes(
) -> ObjectCollection<Node> Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
func removeNode(Node?
) Removes a node from the selection.