EditorScriptPicker
Godot editor’s control for selecting the script
property of a Node
.
class EditorScriptPicker
Similar to EditorResourcePicker
this Control
node is used in the editor’s Inspector dock, but only to edit the script
property of a Node
. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the “Attach Node Script” dialog. Can be used with EditorInspectorPlugin
to recreate the same behavior.
Superclasses
class EditorResourcePicker
Godot editor’s control for selecting
Resource
type properties.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var scriptOwner: Node?
The owner
Node
of the script property that holds the edited resource.