EditorSceneFormatImporterBlend

    Importer for Blender’s .blend scene file format.

    EditorSceneFormatImporterBlend.swift:20
    class EditorSceneFormatImporterBlend

    Imports Blender scenes in the .blend file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.

    The location of the Blender binary is set via the filesystem/import/blender/blender3_path editor setting.

    This importer is only used if ProjectSettings/filesystem/import/blender/enabled is enabled, otherwise .blend files present in the project folder are not imported.

    Blend import requires Blender 3.0.

    Internally, the EditorSceneFormatImporterBlend uses the Blender glTF “Use Original” mode to reference external textures.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members