EditorSceneFormatImporter
Imports scenes from third-parties’ 3D files.
EditorSceneFormatImporter.swift:14class EditorSceneFormatImporter
EditorSceneFormatImporter
allows to define an importer script for a third-party 3D format.
To use EditorSceneFormatImporter
, register it using the addSceneFormatImporterPlugin(sceneFormatImporter:firstPriority:)
method first.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
static let importAnimation: Int
static let importDiscardMeshesAndMaterials: Int
static let importFailOnMissingDependencies: Int
static let importForceDisableMeshCompression: Int
static let importGenerateTangentArrays: Int
static let importScene: Int
static let importUseNamedSkinBinds: Int
class var godotClassName: StringName
Instance members
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Subclasses
class EditorSceneFormatImporterBlend
Importer for Blender’s
.blend
scene file format.class EditorSceneFormatImporterFBX
Importer for the
.fbx
scene file format.class EditorSceneFormatImporterGLTF