sceneChanged

    Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be null.

    EditorPlugin.swift:1818
    var sceneChanged: Signal1 { get }

    To connect to this signal, reference this property and call the

    connect method with the method you want to invoke

    Example:

    obj.sceneChanged.connect { sceneRoot in
       print ("caught signal")
    }

    Other members in extension

    Types

    Type members

    Instance members

    Show implementation details (24)

    Hide implementation details