EditorDebuggerPlugin

    A base class to implement debugger plugins.

    EditorDebuggerPlugin.swift:18
    class EditorDebuggerPlugin

    EditorDebuggerPlugin provides functions related to the editor side of the debugger.

    To interact with the debugger, an instance of this class must be added to the editor via addDebuggerPlugin(script:).

    Once added, the _setupSession(sessionId:) callback will be called for every EditorDebuggerSession available to the plugin, and when new ones are created (the sessions may be inactive during this stage).

    You can retrieve the available EditorDebuggerSessions via getSessions or get a specific one via getSession(id:).

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

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    Instance members

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