EditorCommandPalette
Godot editor’s command palette.
EditorCommandPalette.swift:22class EditorCommandPalette
Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through Editor > Command Palette menu.
Command key names use slash delimiters to distinguish sections, for example: "example/command1"
then example
will be the section name.
Superclasses
class ConfirmationDialog
A dialog used for confirmation of actions.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func addCommand(commandName: String, keyName: String, bindedCallable: Callable, shortcutText: String
) Adds a custom command to EditorCommandPalette.
func removeCommand(keyName: String
) Removes the custom command from EditorCommandPalette.