ShadowMode

    DirectionalLight3D.swift:13
    enum ShadowMode

    Cases

    • case orthogonal

      Renders the entire scene’s shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.

    • case parallel2Splits

      Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between .shadowOrthogonal and .shadowParallel4Splits in terms of performance.

    • case parallel4Splits

      Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.

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