CylinderShape3D
A 3D cylinder shape used for physics collision.
CylinderShape3D.swift:16class CylinderShape3D
A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D
.
Performance: CylinderShape3D
is fast to check collisions against, but it is slower than CapsuleShape3D
, BoxShape3D
, and SphereShape3D
.
Superclasses
class Shape3D
Abstract base class for 3D shapes used for physics collision.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var height: Double
The cylinder’s height.
var radius: Double
The cylinder’s radius.