topRadius

    Top radius of the cylinder. If set to 0.0, the top faces will not be generated, resulting in a conic shape. See also capTop.

    CylinderMesh.swift:17
    final var topRadius: Double { get set }

    Other members in extension

    Type members

    Instance members

    • var bottomRadius: Double

      Bottom radius of the cylinder. If set to 0.0, the bottom faces will not be generated, resulting in a conic shape. See also capBottom.

    • var capBottom: Bool

      If true, generates a cap at the bottom of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also bottomRadius.

    • var capTop: Bool

      If true, generates a cap at the top of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also topRadius.

    • var height: Double

      Full height of the cylinder.

    • var radialSegments: Int32

      Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.

    • var rings: Int32

      Number of edge rings along the height of the cylinder. Changing rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, rings should be kept to its default value.