Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
topRadius
Top radius of the cylinder. If set to 0.0
, the top faces will not be generated, resulting in a conic shape. See also capTop
.
final var topRadius: Double { get set }
Other members in extension
Type members
Instance members
var bottomRadius: Double
Bottom radius of the cylinder. If set to
0.0
, the bottom faces will not be generated, resulting in a conic shape. See alsocapBottom
.var capBottom: Bool
If
true
, generates a cap at the bottom of the cylinder. This can be set tofalse
to speed up generation and rendering when the cap is never seen by the camera. See alsobottomRadius
.var capTop: Bool
If
true
, generates a cap at the top of the cylinder. This can be set tofalse
to speed up generation and rendering when the cap is never seen by the camera. See alsotopRadius
.var height: Double
Full height of the cylinder.
var radialSegments: Int32
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
var rings: Int32
Number of edge rings along the height of the cylinder. Changing
rings
does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool,rings
should be kept to its default value.