CylinderMesh
Class representing a cylindrical PrimitiveMesh
.
class CylinderMesh
Class representing a cylindrical PrimitiveMesh
. This class can be used to create cones by setting either the topRadius
or bottomRadius
properties to 0.0
.
Superclasses
class PrimitiveMesh
Base class for all primitive meshes. Handles applying a
Material
to a primitive mesh.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var bottomRadius: Double
Bottom radius of the cylinder. If set to
0.0
, the bottom faces will not be generated, resulting in a conic shape. See alsocapBottom
.var capBottom: Bool
If
true
, generates a cap at the bottom of the cylinder. This can be set tofalse
to speed up generation and rendering when the cap is never seen by the camera. See alsobottomRadius
.var capTop: Bool
If
true
, generates a cap at the top of the cylinder. This can be set tofalse
to speed up generation and rendering when the cap is never seen by the camera. See alsotopRadius
.var height: Double
Full height of the cylinder.
var radialSegments: Int32
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
var rings: Int32
Number of edge rings along the height of the cylinder. Changing
rings
does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool,rings
should be kept to its default value.var topRadius: Double
Top radius of the cylinder. If set to
0.0
, the top faces will not be generated, resulting in a conic shape. See alsocapTop
.