CubemapArray
An array of Cubemap
s, stored together and with a single reference.
class CubemapArray
CubemapArray
s are made of an array of Cubemap
s. Like Cubemap
s, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube).
The primary benefit of CubemapArray
s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple Cubemap
s into a shader using a single CubemapArray
. Cubemap
s are allocated in adjacent cache regions on the GPU, which makes CubemapArray
s the most efficient way to store multiple Cubemap
s.
Superclasses
class ImageTextureLayered
Base class for texture types which contain the data of multiple
ImageTexture
s. Each image is of the same size and format.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func createPlaceholder(
) -> Resource? Creates a placeholder version of this resource (
PlaceholderCubemapArray
).