CSGTorus3D
A CSG Torus shape.
CSGTorus3D.swift:14class CSGTorus3D
This node allows you to create a torus for use with the CSG system.
Superclasses
class CSGPrimitive3D
Base class for CSG primitives.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var innerRadius: Double
The inner radius of the torus.
var material: Material?
The material used to render the torus.
var outerRadius: Double
The outer radius of the torus.
var ringSides: Int32
The number of edges each ring of the torus is constructed of.
var sides: Int32
The number of slices the torus is constructed of.
var smoothFaces: Bool
If
true
the normals of the torus are set to give a smooth effect making the torus seem rounded. Iffalse
the torus will have a flat shaded look.