CSGSphere3D
A CSG Sphere shape.
CSGSphere3D.swift:14class CSGSphere3D
This node allows you to create a sphere for use with the CSG system.
Superclasses
class CSGPrimitive3D
Base class for CSG primitives.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var material: Material?
The material used to render the sphere.
var radialSegments: Int32
Number of vertical slices for the sphere.
var radius: Double
Radius of the sphere.
var rings: Int32
Number of horizontal slices for the sphere.
var smoothFaces: Bool
If
true
the normals of the sphere are set to give a smooth effect making the sphere seem rounded. Iffalse
the sphere will have a flat shaded look.