CSGPrimitive3D
Base class for CSG primitives.
CSGPrimitive3D.swift:14class CSGPrimitive3D
Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.
Superclasses
class CSGShape3D
The CSG base class.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var flipFaces: Bool
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
Subclasses
class CSGBox3D
A CSG Box shape.
class CSGCylinder3D
A CSG Cylinder shape.
class CSGMesh3D
A CSG Mesh shape that uses a mesh resource.
class CSGPolygon3D
Extrudes a 2D polygon shape to create a 3D mesh.
class CSGSphere3D
A CSG Sphere shape.
class CSGTorus3D
A CSG Torus shape.