CSGCylinder3D
A CSG Cylinder shape.
CSGCylinder3D.swift:14class CSGCylinder3D
This node allows you to create a cylinder (or cone) for use with the CSG system.
Superclasses
class CSGPrimitive3D
Base class for CSG primitives.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var cone: Bool
If
true
a cone is created, theradius
will only apply to one side.var height: Double
The height of the cylinder.
var material: Material?
The material used to render the cylinder.
var radius: Double
The radius of the cylinder.
var sides: Int32
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
var smoothFaces: Bool
If
true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. Iffalse
the cylinder will have a flat shaded look.