emitting

    If true, particles are being emitted. emitting can be used to start and stop particles from emitting. However, if oneShot is true setting emitting to true will not restart the emission cycle until after all active particles finish processing. You can use the [signal finished] signal to be notified once all active particles finish processing.

    CPUParticles2D.swift:143
    final var emitting: Bool { get set }

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