ContentVariantRepresentable
Some of Godot’s builtin classes use ContentType for storage. This needs to be public because it affects their initialization, but SwiftGodot users should never need to conform their types toContentVariantRepresentable
.
protocol ContentVariantRepresentable : VariantRepresentable
Supertypes
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.