ContentVariantRepresentable

    Some of Godot’s builtin classes use ContentType for storage. This needs to be public because it affects their initialization, but SwiftGodot users should never need to conform their types toContentVariantRepresentable.

    VariantRepresentable.swift:60
    protocol ContentVariantRepresentable : VariantRepresentable
    Browse conforming types

    Supertypes

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Requirements

    Type members

    Citizens in SwiftGodot

    Type members