ConfirmationDialog
A dialog used for confirmation of actions.
ConfirmationDialog.swift:14class ConfirmationDialog
A dialog used for confirmation of actions. This window is similar to AcceptDialog
, but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
To get cancel action, you can use:
Superclasses
class AcceptDialog
A base dialog used for user notification.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var cancelButtonText: String
The text displayed by the cancel button (see
getCancelButton
).func getCancelButton(
) -> Button? Returns the cancel button.
Subclasses
class EditorCommandPalette
Godot editor’s command palette.
class EditorFileDialog
A modified version of
FileDialog
used by the editor.class FileDialog
A dialog for selecting files or directories in the filesystem.
class ScriptCreateDialog
Godot editor’s popup dialog for creating new
Script
files.