CompressedTextureLayered
Base class for texture arrays that can optionally be compressed.
CompressedTextureLayered.swift:17class CompressedTextureLayered
Base class for CompressedTexture2DArray
and CompressedTexture3D
. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also TextureLayered
.
Superclasses
class TextureLayered
Base class for texture types which contain the data of multiple
Image
s. Each image is of the same size and format.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var loadPath: String
The path the texture should be loaded from.
Subclasses
class CompressedCubemap
An optionally compressed
Cubemap
.class CompressedCubemapArray
An optionally compressed
CubemapArray
.class CompressedTexture2DArray
Array of 2-dimensional textures, optionally compressed.