CompressedTexture3D
Texture with 3 dimensions, optionally compressed.
CompressedTexture3D.swift:16class CompressedTexture3D
CompressedTexture3D
is the VRAM-compressed counterpart of ImageTexture3D
. The file extension for CompressedTexture3D
files is .ctex3d
. This file format is internal to Godot; it is created by importing other image formats with the import system.
CompressedTexture3D
uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
See Texture3D
for a general description of 3D textures.
Superclasses
class Texture3D
Base class for 3-dimensionnal textures.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var loadPath: String
The
CompressedTexture3D
’s file path to a.ctex3d
file.