ColorPickerButton
A button that brings up a ColorPicker
when pressed.
class ColorPickerButton
Encapsulates a ColorPicker
, making it accessible by pressing a button. Pressing the button will toggle the ColorPicker
’s visibility.
See also BaseButton
which contains common properties and methods associated with this node.
This object emits the following signals:
Superclasses
class Button
A themed button that can contain text and an icon.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
class Signal1
Signal support.
Type members
Instance members
var color: Color
The currently selected color.
var colorChanged: Signal1
Emitted when the color changes.
var editAlpha: Bool
If
true
, the alpha channel in the displayedColorPicker
will be visible.var pickerCreated: SimpleSignal
Emitted when the
ColorPicker
is created (the button is pressed for the first time).var popupClosed: SimpleSignal
Emitted when the
ColorPicker
is closed.func getPicker(
) -> ColorPicker? Returns the
ColorPicker
that this node toggles.func getPopup(
) -> PopupPanel? Returns the control’s
PopupPanel
which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.