CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D
parent.
class CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D
parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D
or turn PhysicsBody3D
into a solid object.
Superclasses
class Node3D
Most basic 3D game object, parent of all 3D-related nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var depth: Double
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
var disabled: Bool
If
true
, no collision will be produced.var margin: Double
The collision margin for the generated
Shape3D
. Seemargin
for more details.var polygon: PackedVector2Array
Array of vertices which define the 2D polygon in the local XY plane.