PlatformOnLeave

    CharacterBody2D.swift:32
    enum PlatformOnLeave

    Cases

    • case addVelocity

      Add the last platform velocity to the velocity when you leave a moving platform.

    • case addUpwardVelocity

      Add the last platform velocity to the velocity when you leave a moving platform, but any downward motion is ignored. It’s useful to keep full jump height even when the platform is moving down.

    • case doNothing

      Do nothing when leaving a platform.

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