CanvasTexture

    Texture with optional normal and specular maps for use in 2D rendering.

    CanvasTexture.swift:20
    class CanvasTexture

    CanvasTexture is an alternative to ImageTexture for 2D rendering. It allows using normal maps and specular maps in any node that inherits from CanvasItem. CanvasTexture also allows overriding the texture’s filter and repeat mode independently of the node’s properties (or the project settings).

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members