CanvasModulate
A node that applies a color tint to a canvas.
class CanvasModulateCanvasModulate applies a color tint to all nodes on a canvas. Only one can be used to tint a canvas, but CanvasLayers can be used to render things independently.
A node that applies a color tint to a canvas.
class CanvasModulateCanvasModulate applies a color tint to all nodes on a canvas. Only one can be used to tint a canvas, but CanvasLayers can be used to render things independently.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class CanvasLayerA node used for independent rendering of objects within a 2D scene.
class Node2DA 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var color: Color { get set }The tint color to apply.