CameraTexture
Texture provided by a CameraFeed
.
class CameraTexture
This texture gives access to the camera texture provided by a CameraFeed
.
Superclasses
class Texture2D
Texture for 2D and 3D.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var cameraFeedId: Int32
The ID of the
CameraFeed
for which we want to display the image.var cameraIsActive: Bool
Convenience property that gives access to the active property of the
CameraFeed
.var whichFeed: CameraServer.FeedImage
Which image within the
CameraFeed
we want access to, important if the camera image is split in a Y and CbCr component.