CameraAttributes
Parent class for camera settings.
CameraAttributes.swift:24class CameraAttributes
Controls camera-specific attributes such as depth of field and exposure override.
When used in a WorldEnvironment
it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes
, including the editor camera. When used in a Camera3D
it will override any CameraAttributes
set in the WorldEnvironment
. When used in VoxelGI
or LightmapGI
, only the exposure settings will be used.
See also Environment
for general 3D environment settings.
This is a pure virtual class that is inherited by CameraAttributesPhysical
and CameraAttributesPractical
.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var autoExposureEnabled: Bool
If
true
, enables the tonemapping auto exposure mode of the scene renderer. Iftrue
, the renderer will automatically determine the exposure setting to adapt to the scene’s illumination and the observed light.var autoExposureScale: Double
The scale of the auto exposure effect. Affects the intensity of auto exposure.
var autoExposureSpeed: Double
The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
var exposureMultiplier: Double
Multiplier for the exposure amount. A higher value results in a brighter image.
var exposureSensitivity: Double
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when
ProjectSettings/rendering/lightsAndShadows/usePhysicalLightUnits
is enabled. WhenautoExposureEnabled
this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
Subclasses
class CameraAttributesPhysical
Physically-based camera settings.
class CameraAttributesPractical
Camera settings in an easy to use format.