Button
A themed button that can contain text and an icon.
Button.swift:24class Button
Button
is the standard themed button. It can contain text and an icon, and it will display them according to the current Theme
.
Example of creating a button and assigning an action when pressed by code:
See also BaseButton
which contains common properties and methods associated with this node.
Superclasses
class BaseButton
Abstract base class for GUI buttons.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var alignment: HorizontalAlignment
Text alignment policy for the button’s text, use one of the
HorizontalAlignment
constants.var autowrapMode: TextServer.AutowrapMode
If set to something other than
TextServer/AutowrapMode/autowrapOff
, the text gets wrapped inside the node’s bounding rectangle.var clipText: Bool
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
var expandIcon: Bool
When enabled, the button’s icon will expand/shrink to fit the button’s size while keeping its aspect. See also [theme_item icon_max_width].
var flat: Bool
Flat buttons don’t display decoration.
var icon: Texture2D?
Button’s icon, if text is present the icon will be placed before the text.
var iconAlignment: HorizontalAlignment
Specifies if the icon should be aligned horizontally to the left, right, or center of a button. Uses the same
HorizontalAlignment
constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.var language: String
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
var text: String
The button’s text that will be displayed inside the button’s area.
var textDirection: Control.TextDirection
Base text writing direction.
var textOverrunBehavior: TextServer.OverrunBehavior
Sets the clipping behavior when the text exceeds the node’s bounding rectangle. See
TextServer.OverrunBehavior
for a description of all modes.var verticalIconAlignment: VerticalAlignment
Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same
VerticalAlignment
constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
Subclasses
class CheckBox
A button that represents a binary choice.
class CheckButton
A button that represents a binary choice.
class ColorPickerButton
A button that brings up a
ColorPicker
when pressed.class MenuButton
A button that brings up a
PopupMenu
when clicked.class OptionButton
A button that brings up a dropdown with selectable options when pressed.