Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
always
Objects will write to depth during the opaque and the transparent passes. Transparent objects that are close to the camera may obscure other transparent objects behind them.
BaseMaterial3D.swift:274case always
Other cases
case opaqueOnly
Default depth draw mode. Depth is drawn only for opaque objects during the opaque prepass (if any) and during the opaque pass.
case disabled
Objects will not write their depth to the depth buffer, even during the depth prepass (if enabled).