roughnessTextureChannel

    Specifies the channel of the roughnessTexture in which the roughness information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.

    BaseMaterial3D.swift:871
    final var roughnessTextureChannel: BaseMaterial3D.TextureChannel { get set }

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