heightmapMinLayers

    The number of layers to use for parallax occlusion mapping when the camera is far away from the material. Higher values result in a more convincing depth effect, especially in materials that have steep height changes. Higher values have a significant cost on the GPU, so it should only be increased on materials where it makes a significant visual difference.

    BaseMaterial3D.swift:1261
    final var heightmapMinLayers: Int32 { get set }

    Other members in extension

    Types

    Type members

    Instance members