BackBufferCopy
A node that copies a region of the screen to a buffer for access in shader code.
BackBufferCopy.swift:14class BackBufferCopy
Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy
node is buffered with the content of the screen it covers, or the entire screen according to the copyMode
. It can be accessed in shader scripts using the screen texture (i.e. a uniform sampler with hint_screen_texture
).
Superclasses
class Node2D
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var copyMode: BackBufferCopy.CopyMode
Buffer mode. See
CopyMode
constants.var rect: Rect2
The area covered by the
BackBufferCopy
. Only used ifcopyMode
is .rect.