AudioStreamPlaybackInteractive
Playback component of AudioStreamInteractive
.
class AudioStreamPlaybackInteractive
Playback component of AudioStreamInteractive
. Contains functions to change the currently played clip.
Playback component of AudioStreamInteractive
.
class AudioStreamPlaybackInteractive
Playback component of AudioStreamInteractive
. Contains functions to change the currently played clip.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class AudioStreamInteractive
Audio stream that can playback music interactively, combining clips and a transition table.
class AudioStreamPlayback
Meta class for playing back audio.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }
final func switchToClip(clipIndex: Int32)
Switch to a clip (by index).
final func switchToClipByName(clipName: StringName)
Switch to a clip (by name).