AudioStreamOggVorbis
A class representing an Ogg Vorbis audio stream.
AudioStreamOggVorbis.swift:11class AudioStreamOggVorbis
The AudioStreamOggVorbis class is a specialized AudioStream
for handling Ogg Vorbis file formats. It offers functionality for loading and playing back Ogg Vorbis files, as well as managing looping and other playback properties. This class is part of the audio stream system, which also supports WAV files through the AudioStreamWAV
class.
Superclasses
class AudioStream
Base class for audio streams.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
static func loadFromBuffer(PackedByteArray
) -> AudioStreamOggVorbis? Creates a new AudioStreamOggVorbis instance from the given buffer. The buffer must contain Ogg Vorbis data.
static func loadFromFile(path: String
) -> AudioStreamOggVorbis? Creates a new AudioStreamOggVorbis instance from the given file path. The file must be in Ogg Vorbis format.
class var godotClassName: StringName
Instance members
var barBeats: Int32
var beatCount: Int32
var bpm: Double
var loop: Bool
If
true
, the audio will play again from the specifiedloopOffset
once it is done playing. Useful for ambient sounds and background music.var loopOffset: Double
Time in seconds at which the stream starts after being looped.
var packetSequence: OggPacketSequence?
Contains the raw Ogg data for this stream.