AudioSample
Base class for audio samples.
class AudioSample
Base class for audio samples.
Base class for audio samples.
class AudioSample
Base class for audio samples.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class RefCounted
Base class for reference-counted objects.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }