AudioEffectReverb

    Adds a reverberation audio effect to an Audio bus.

    AudioEffectReverb.swift:17
    class AudioEffectReverb

    Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var damping: Double

      Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1.

    • var dry: Double

      Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

    • var hipass: Double

      High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

    • var predelayFeedback: Double

      Output percent of predelay. Value can range from 0 to 1.

    • var predelayMsec: Double

      Time between the original signal and the early reflections of the reverb signal, in milliseconds.

    • var roomSize: Double

      Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

    • var spread: Double

      Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

    • var wet: Double

      Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.