AudioEffectReverb
Adds a reverberation audio effect to an Audio bus.
AudioEffectReverb.swift:17class AudioEffectReverb
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Superclasses
class AudioEffect
Base class for audio effect resources.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var damping: Double
Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1.
var dry: Double
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
var hipass: Double
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
var predelayFeedback: Double
Output percent of predelay. Value can range from 0 to 1.
var predelayMsec: Double
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
var roomSize: Double
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
var spread: Double
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
var wet: Double
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.