AudioEffectCapture

    Captures audio from an audio bus in real-time.

    AudioEffectCapture.swift:22
    class AudioEffectCapture

    AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.

    Application code should consume these audio frames from this ring buffer using getBuffer(frames:) and process it as needed, for example to capture data from an AudioStreamMicrophone, implement application-defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating-point PCM.

    Unlike AudioEffectRecord, this effect only returns the raw audio samples instead of encoding them into an AudioStream.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

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    • protocol Hashable

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    • protocol Identifiable<ID>

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    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members