AudioEffectAmplify
Adds an amplifying audio effect to an audio bus.
class AudioEffectAmplifyIncreases or decreases the volume being routed through the audio bus.
Adds an amplifying audio effect to an audio bus.
class AudioEffectAmplifyIncreases or decreases the volume being routed through the audio bus.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class AudioEffectBase class for audio effect resources.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var volumeDb: Double { get set }Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.