AudioEffectAmplify
Adds an amplifying audio effect to an audio bus.
AudioEffectAmplify.swift:11class AudioEffectAmplify
Increases or decreases the volume being routed through the audio bus.
Superclasses
class AudioEffect
Audio effect for audio.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var volumeDb: Double
Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.