ArrayOccluder3D
3D polygon shape for use with occlusion culling in OccluderInstance3D
.
class ArrayOccluder3D
ArrayOccluder3D
stores an arbitrary 3D polygon shape that can be used by the engine’s occlusion culling system. This is analogous to ArrayMesh
, but for occluders.
See OccluderInstance3D
’s documentation for instructions on setting up occlusion culling.
Superclasses
class Occluder3D
Occluder shape resource for use with occlusion culling in
OccluderInstance3D
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var indices: PackedInt32Array
The occluder’s index position. Indices determine which points from the
vertices
array should be drawn, and in which order.var vertices: PackedVector3Array
The occluder’s vertex positions in local 3D coordinates.
func setArrays(vertices: PackedVector3Array, indices: PackedInt32Array
) Sets
indices
andvertices
, while updating the final occluder only once after both values are set.