Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
animationPlayerChanged
Emitted when the animPlayer
is changed.
var animationPlayerChanged: SimpleSignal { get }
To connect to this signal, reference this property and call the
connect
method with the method you want to invoke
Example:
obj.animationPlayerChanged.connect {
print ("caught signal")
}
Other members in extension
Types
Type members
Instance members
var advanceExpressionBaseNode: NodePath
The path to the
Node
used to evaluate theAnimationNode
Expression
if one is not explicitly specified internally.var animPlayer: NodePath
The path to the
AnimationPlayer
used for animating.var treeRoot: AnimationRootNode?
The root animation node of this
AnimationTree
. SeeAnimationRootNode
.func getProcessCallback(
) -> AnimationTree.AnimationProcessCallback For backward compatibility. See
AnimationMixer.AnimationCallbackModeProcess
.func setProcessCallback(mode: AnimationTree.AnimationProcessCallback
) For backward compatibility. See
AnimationMixer.AnimationCallbackModeProcess
.