AnimationRootNode

    Base class for AnimationNodes that hold one or multiple composite animations. Usually used for treeRoot.

    AnimationRootNode.swift:14
    class AnimationRootNode

    AnimationRootNode is a base class for AnimationNodes that hold a complete animation. A complete animation refers to the output of an AnimationNodeOutput in an AnimationNodeBlendTree or the output of another AnimationRootNode. Used for treeRoot or in other AnimationRootNodes.

    Examples of built-in root nodes include AnimationNodeBlendTree (allows blending nodes between each other using various modes), AnimationNodeStateMachine (allows to configure blending and transitions between nodes using a state machine pattern), AnimationNodeBlendSpace2D (allows linear blending between three AnimationNodes), AnimationNodeBlendSpace1D (allows linear blending only between two AnimationNodes).

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

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    • protocol Hashable

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    • protocol Identifiable<ID>

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    • protocol VariantRepresentable

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    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Subclasses