AnimationRootNode
Base class for AnimationNode
s that hold one or multiple composite animations. Usually used for treeRoot
.
class AnimationRootNode
AnimationRootNode
is a base class for AnimationNode
s that hold a complete animation. A complete animation refers to the output of an AnimationNodeOutput
in an AnimationNodeBlendTree
or the output of another AnimationRootNode
. Used for treeRoot
or in other AnimationRootNode
s.
Examples of built-in root nodes include AnimationNodeBlendTree
(allows blending nodes between each other using various modes), AnimationNodeStateMachine
(allows to configure blending and transitions between nodes using a state machine pattern), AnimationNodeBlendSpace2D
(allows linear blending between three AnimationNode
s), AnimationNodeBlendSpace1D
(allows linear blending only between two AnimationNode
s).
Superclasses
class AnimationNode
Base class for
AnimationTree
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Subclasses
class AnimationNodeAnimation
An input animation for an
AnimationNodeBlendTree
.class AnimationNodeBlendSpace1D
A set of
AnimationRootNode
s placed on a virtual axis, crossfading between the two adjacent ones. Used byAnimationTree
.class AnimationNodeBlendSpace2D
A set of
AnimationRootNode
s placed on 2D coordinates, crossfading between the three adjacent ones. Used byAnimationTree
.class AnimationNodeBlendTree
A sub-tree of many type
AnimationNode
s used for complex animations. Used byAnimationTree
.class AnimationNodeStateMachine
A state machine with multiple
AnimationRootNode
s, used byAnimationTree
.