AnimationNodeTimeSeek
A time-seeking animation node used in AnimationTree
.
class AnimationNodeTimeSeek
This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an Animation
from the start or a certain playback position inside the AnimationNodeBlendTree
.
After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its seek_request
value to -1.0
.
Superclasses
class AnimationNode
Base class for
AnimationTree
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.